|Substantial Technology Project||Please e-mail any questions to William.Wieland@northern.edu||William Wieland|
|First choose a topic. It must be new to you. What would be most useful? What technology do you want to learn? Any project may involve students—as users or creators. A tiny sample of ideas follows:|
Create lesson plans or a curriculum for
Master digital audio hardware or software.
Build or improve a website using graphics,
audio or video clips, or dynamic buttons.
Set up a computer music workstation or lab|
in your school or at home.
Master an electronic keyboard.
Teach with the Internet.
Create a curriculum with|
commercial learning materials.
Master music notation software.
Master sound reinforcement, e.g.
The scope of your project must be substantial—about two dozen hours of your time. I list hours because every musician's technology background is different. One individual may learn a great deal by researching, downloading and critiquing music apps while another person may be so tech savvy that they actually create a music app in 24 work hours.|
Be honest. I trust you are a person of integrity and will work hard and choose a topic which will genuinely foster your own learning. A dishonest person would plagiarize or complete a project with technology they already knew.
Day 1 — Begin choosing a topic that is new to you.
Week 2 or Earlier — E-mail your topic to William.Wieland@northern.edu including measurable goals and activities.
Last Week — Submit your completed project. You will earn an A if you met your goals and completed your activities.